Roblox First Person Shooter Framework
Finding a solid roblox first person shooter framework is usually the first thing on the to-do list for any developer looking to move beyond basic obbies and simulators. It's one of those things that looks deceptively simple from the outside—you just point a gun and click, right?—but the second you dive into the actual scripting, you realize you're staring down a rabbit hole of camera offsets, CFrame math, and networking logic that could make anyone's head spin. If you've ever tried to build a shooter from scratch on Roblox, you know exactly what I'm talking about. You end up spending three days just trying to get the gun to not clip through the player's face, only to realize the bullets aren't even coming out of the barrel correctly. ...